Terran's Ponderous Campaign
Here will be listed the idiosyncrasies of our particular campaign/setting, etc.
Things like optional Feats or classes can be found here.
*Rolls must be “clean” in order to be valid. A clean roll is one in which there is no bumping of objects, stopping against an obstacle, rolling from a taller surface to a lower one(for instance off a book to a table surface), and so on, essentially no interaction other than between the die(ce) and a flat surface. A “rolling tray” is available for those who want it. This rule applies chiefly to attacks, skill checks & DC rolls (basically the d20 rolls). Rolling for, say, multi-die damage is much less stringent.
*In this setting, death is permanent.
*In this setting, Alignment works on the principles laid out in the “Heroes of Horror” (Eberron setting) supplement on pg. 76, “Optional Rule: Behavioral Alignment”.
Essentially this means that Alignment comes more from what one does, rather than some inborn, uncontrollable trait. Example: Detect Evil would detect intention, not inherent nature.
*(I will be posting links, and/or a transcription of the passage at a later date. This will affect some spells a bit, but for the present we can deal with that on a case-by-case basis.)
*As in the Pathfinder system, we will now gain Feats every other level. The progression will run thus: Lvl.1-1st Feat, Lvl.3-2nd Feat, and so on.